> For the complete documentation index, see [llms.txt](https://docs.cgpoly.io/laser-system-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.cgpoly.io/laser-system-documentation/basics/images-and-media.md).

# Utilities

Laser System comes with great utilities tools that will spare you some configuration steps.

### Enable Bloom

<figure><img src="https://1840282185-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FdZqFoP3gpYFkMHm6puBM%2Fuploads%2F1SRoOYERJkOx53bHrh8O%2Fimage.png?alt=media&amp;token=87cf4444-b978-4775-b354-653082f74fe7" alt=""><figcaption></figcaption></figure>

By pressing this button you will enable / disable Bloom.

Behind this magic, Laser System will activate your compositing, add required nodes to it, and activate the real time compositor in your **current workspace**.

If you already have nodes in your compositing, Laser System will append the Glare node right after the View Layer node, and before any other node you already have.

{% hint style="warning" %}
If you already have a Galre node in your compositor, even disconnected, Laser System will not append a new one.
{% endhint %}

### Laser Systems Management

<figure><img src="https://1840282185-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FdZqFoP3gpYFkMHm6puBM%2Fuploads%2FteroaFXi4ZAJnoD40XMM%2Fimage.png?alt=media&amp;token=8d7eabda-ef8d-449a-8379-029453131e03" alt=""><figcaption></figcaption></figure>

In this panel you will see in a blink of an eye, all Laser System in your current View Layer. Each block contains the object's name, the Laser Systems currently on this object, and some tools.

### Utilities (Object Level)

Next to the Object Name:

* **The Arrow** allows you to select the object. It will show up in the Outliner too.
* **The Trash Can:** Remove all Laser Systems (modifiers) from this object.

### Utilities (Modifier Level)

Under Object's name, you have all Laser Systems (modifiers) listed.&#x20;

* **Fire**: Add required keyframes to fire only once
* **Fire ∞**:  Add required keyframes to fire continuously, at the defined Fire Rate
* **Pause**: Add required keyframes to hold fire
* **The Arrow**: Select the object, display this modifier in Modifers List and collapse the others.
* **The Trash Can**: Delete only this Laser System from the object

{% hint style="info" %}
If you don't see any laser be fired when pressing "Fire", clear simulation Cache and move Timeline cursor back to frame 0.
{% endhint %}
