Utilities
Last updated
Last updated
Laser System comes with great utilities tools that will spare you some configuration steps.
By pressing this button you will enable / disable Bloom.
Behind this magic, Laser System will activate your compositing, add required nodes to it, and activate the real time compositor in your current workspace.
If you already have nodes in your compositing, Laser System will append the Glare node right after the View Layer node, and before any other node you already have.
If you already have a Galre node in your compositor, even disconnected, Laser System will not append a new one.
In this panel you will see in a blink of an eye, all Laser System in your current View Layer. Each block contains the object's name, the Laser Systems currently on this object, and some tools.
Next to the Object Name:
The Arrow allows you to select the object. It will show up in the Outliner too.
The Trash Can: Remove all Laser Systems (modifiers) from this object.
Under Object's name, you have all Laser Systems (modifiers) listed.
Fire: Add required keyframes to fire only once
Fire ∞: Add required keyframes to fire continuously, at the defined Fire Rate
Pause: Add required keyframes to hold fire
The Arrow: Select the object, display this modifier in Modifers List and collapse the others.
The Trash Can: Delete only this Laser System from the object